Competition
From the range to the clock.
The on-ramp to PRS and NRL. Match formats, stage craft, calling your own shot, and the mental game of performing under time.
Take the Competition classArticles
-
Gun Number
One number changes every wind call. The military quick-wind system, taught by scout snipers.
Read -
The NRL Hunter Team Pack Dump
Two Scout Snipers empty their packs before a match — full loadout, nearly identical builds, and how little you actually need to start.
Read -
The Shooter's Process
The Cycle of Operations — the six phases that repeat every round — with the runnable firing-line checklist built in.
Read -
Foundational Mechanics
The mechanics under every shot, in order — identify, ground, build, aim, confirm, fire. The spine of the Foundation course.
Read -
Rifle Troubleshooting Checklist
Groups opened up? Work the hardware before you blame yourself — ammo, torque, brake/can, handguard contact, fouling, and barrel install.
Read -
Ballistics App Troubleshooting
When the solver and the steel disagree, audit the inputs — rifle profile, BC, atmospherics, wind, azimuth, and the menus people forget are on.
Read -
Calling Wind
Wind is a read, not a gift — the whole Cadre system: how wind moves the bullet, the zones, the read, the call, and tightening it shot to shot.
Read
In the works
- Wind The Cadre Range Matrix Coming soon
- Rifle System Build a DOPE Card That Works When Tech Fails Coming soon
- Competition Craft What to Actually Bring to Your First Match Coming soon
- Competition Craft 3 Sustains, 3 Improves Coming soon